![]() Trade even when it won’t distinctly advantage you. Catan board setup generator how to#Tell them how to trade tell them their strategy. Optional house rules: Futures, Trading Development Cards Trading mind games You can trade for anything, though it’s not binding. When two even trades exist, trade with the less threatening player. If you have an advantage, trade on your turn. Trade as close to your turn as possible so that you have a better chance of using it (instead of losing it, or gaining it anyways on a roll). Think about “Pareto optimality”: win/win, win/lose, lose/lose Catan board setup generator generator#When in doubt, build toward the sea and/or 3-4-10-11 tiles.Ĭatan board generator (for Windows): Basic Trading Strategy Road building: be wary of moving toward high-value hexes. Maximum initial dot combination placement = 13 (if placement rules are followed)Īvoid initial port placements, in general. Can you build a road with which to cut off an opponent? Consider what you can build with that second placement. You get resources from your second settlement. (In 100 coin flips, 95% of the time there will be a run of 7 or more.) But feast/famine, especially due to statistical clumping of rolls. Same number w/ two paired resources (brick/wood, ore/wheat) can be helpful. Placing on identical number tiles = distribution trade-off. Poor roles or robber can truly set you back. Hold off on pursuing largest army.Īnother result of exponential growth: early handicaps matter. Hold off on longest road unless immediate opportunity must be taken. SoC is an exponential growth game! Early investments multiply. Initial goal = increase production growth. Which phase of SoC is most critical: initial, mid, or late game? Initial, due to exponential nature of game. (Why? Count the possible victory points.) Expansion is always necessary. No matter your strategy, you’ll likely need 4 total settlements/cities to win. Minuses: Only two numbers/resources per settlement/city. Pluses: Build multiple times on a single abundant resource on the board + 2:1 port, trade for what you need Pluses: Monopolize a single resource on the board = high trade value with other players trade for what you need Minuses: more concentrated = vulnerable to robber Monopoly Strategy Pluses: multiply earnings from early settlements benefits from development cards Use roads early both to expand and to cut off your enemies. Works well for late-placement if there are wide areas with few settlements. Your crops will lose value over the course of the game. Minuses: Potential to get frozen out of city-building materials late. Pluses: Quick access to many resources, ability to cut enemies off from territory early Minuses: no particular plan for getting victory points Wood-Brick Fast Expansion + Longest Road Pluses: get a little of all resources, maximize numbers ![]() 5-6-9 is killer combo (& not always present). 5-9-11) get mixed up by random placement of the desert. if the 4 is getting rolled a lot, you should build toward a 4 instead of a more statistically probably number. Gambler’s fallacy: the idea that a certain number is “hot” during a game. How often a specific number will be rolled in 60 rolls (roughly one typical game): ![]() What do the dots mean? Dots = average number of rolls out of 36 Here’s the final video we produced (in a hurry): These are the notes from Blake’s 5-day project on Settlers of Catan strategy at Not Back to School Camp 2012. ![]()
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